Sunday, March 23, 2008
problem of good and evil
To understand good and evil, you have to understand the problems of unity. The unitary principle was sitting around, contemplating hisherits infinite consciousness and awareness of its excellence, when it began to feel something, which it later identifed as bored. [I will call the unitary principle It or, better, I, because it's more unified-looking.] I felt there was something missing in its life. I couldnt have a conversation with itself because it already knew everything it was going to say. There was nowhere to go because I was already there. Nothing to do because it had already eaten itself and didn't need anything more. So I 'created' a number of itself. But there still wasn't anything to do or say or anything. So it 'created' itself in parts, and then the parts were able to talk to one another because each part didn't know everything. But I's house was still painted all white, and there still wasn't any TV or world. So I divided up the white of itself into its constituent colours and gave each colour a different place. But pretty soon the conversation died away: everyone could pretty soon see all the colours. So I felt that it was on to a good idea, and began dividing itself up more and more. In fact, got quite carried away, and separated solid, liquid and gas, moved a lot of energy into suns, created lots of bodies which could experience only part of all this manyness and variety, so everyone had things to tell, and places to go to tell people what they knew. But still, again, knowledge got around, and it was pretty hard to keep the party going. So I introduced another barrier, languages, which slowed things up a bit and gave more interest to existence. In short, I had to keep thinking up barriers and separations to keep the party going. Things got pretty exciting. Individuals developed world views from their partial experience and then some pretty lively discussions were held. The party was beginning to look good. The noise level was up and that's a good sign, as every hostess knows. In the meantime, I was thinking up lots of new separations. This gave people somewhere to go, places to see, people to set straight, lively discussions! It was about this time that I said: and it was good. And it was good to be able to say things, without some know-all saying: I knew that. Somewhere along the line, eating developed, and this was good, because for the first time you could eat something that didn't taste exactly like self. And a great new idea sprang up at some stage, that you could unite with other bits of I. This hadn't been possible with just simple I. Each being had only part of the whole, so you could get back some way towards that whole feeling by uniting. This is something that I hadn't anticipated, but I saw it was good. And then there was another idea, you could fight. This was like uniting, but it looked different. It was a way of mingling, without the redundancy of actually giving up your individuality. And there was plundering. Some people felt the truth inside them, and were not so desperate to get back to big I. Others had less instinct of this, but from big-I energy felt compelled to grab up a lot of the other bits of self lying around in partland. I could have made all the parts equally aware, but the range of insight made for more interesting viewing. And there was another thing, death. This was interesting. Because I's part-selves were ignorant of the whole, they had an idea of notself, of stopping being self, of falling into notself. I laughed when it saw this. What fools, it thought. Everybody knows that existence of nonexistence is self-contradictory, don't they? But it was a fun trick to play on itself. It would tell them later, when it had had its fun scaring the bejabers out of them. I knew that nothing was wrong in the long run, so why not have fun teasing them. I could see that the little I's just 'went back to' the big I. And anyway, it was more interesting than endless infinite knowing, the big yawn, the abyss of boredom. And of course the little I's were the big I. The big I was just playing with himself. The part-consciousness of the little I's was all the time increasing, and 'people' [as I came to call them/himself] were getting more and more lost, and the practical joke was going too far, and so I kept sending various people to bring them back towards unitary consciousness, so they could see everything was really all right all the time, and nothing was really bad. People only had to switch off their part consciousness, and they were in whole consciousness. It worked out fine, because all those who weren't really distressed too much didn't want to know the truth, and everyone who was too distressed sought out the truth. So everything worked out perfectly. I oscillates eternally between part knowledge and full knowledge, getting the best of both 'worlds'. It was like rugby, I reflected. You played for fun, and if it got too much, you went off for a while. If you got killed, you immediately were back in big-I-ness, and got perfectly fixed up. And of course as soon as you got fixed up, all you wanted to do was get back in the fray where all the colour and action and challenge and play and excitement were. If you had lost your zest for the game, and were wandering around saying things like: Why?! Why me?! It hurts! I hate the game! there was always someone to explain it all, and show them the way back to big-I. But these were very few. Most people were happy seeking the truth, discussing endlessly, trying to fit the pieces together, studying pieces, playing the various games, eating, making love, hating, etc.
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